The studio's body of work

Work

Owned, deterministic, self-contained games and stories — each built from the ground up on tools we own. One bench, one method, one standard.

1 work liveMore on the benchOne engine beneath all of it
01

Filed Under No One

Narrative · Live · MMXXVI
A vast records corridor at night from the companion stealth game. ● Live
Work · 01 · Narrative

Filed Under No One

One world across three surfaces — a novel, a companion stealth game, and the web that holds them. Built the studio way.

NovelStealth gameWeb
Open the case file →

The engine beneath it

Tooling
lockstep · owned · zero-dependency

The engine every work runs on

A hand-written, deterministic engine with no runtime dependencies — a fixed clock where the same input gives the same result, every time. It's what makes the catalogue one studio rather than a shelf of unrelated builds.

Why I built it →
02+

On the bench

In development

The laboratory is building toward roughly six tonally-clashing games on one engine — unified not by a shared look but by a shared method. They're not filed yet. When one's ready, it joins the register here.

Work · 02
Status: In development
Work · 03
Status: In development
Work · 04
Status: Not yet filed