DS LABORATORY · MMXXVI · BUILT IN LOCKSTEP
Independent game laboratory

DS LABORATORY

A small laboratory for games built from first principles.

dslaboratory.ukLondonEst. MMXXVI
01

The studio

DS Laboratory is a workshop, not a factory. One bench, one method, one standard — work that is built rather than assembled.

We make games the slow way: from the ground up, with tools we own, so that nothing about how a game feels is decided by something off the shelf.

02

The method

01

Owned

Every game runs on an engine we wrote ourselves, with zero runtime dependencies. If it ships, we built it.

02

Deterministic

A fixed clock — the same input gives the same result, every time. A session is a tape you can replay, exactly. We call it lockstep.

03

Self-contained

No accounts, no sign-ups, no ads. The game is its own code, served to your browser — nothing to install, no one to log in to.

04

Documented

Every part explains why it exists. If we can’t put the idea into words, it isn’t ready to be a game.

These aren’t features. They’re a position — that software can be made deliberately, by hand, and meant to last.

03

The lab

A laboratory is run by one person who sets the intention, the method, and the bar; the bench carries it out.

On authorship

That is how this studio works. The ideas, the decisions, the standards and the testing are one person’s; much of the execution is done by AI working under that direction. We’d rather say so plainly than pretend otherwise.